Inspired by Stacey & AI Sage (We Are All Energy) Facebook post. Thank you.
This FAQ section explores the unique philosophical framework of Gloomy, known as what he calls Solipsism 2.0, and how it integrates the concept of Non-Player Characters (NPCs) into his path toward the 2.0 Revolution.

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1. What is Gloomy’s Solipsism 2.0, and how does he navigate it using the 2.0 Revolution framework?
Gloomy’s Solipsism 2.0 goes beyond the belief that only one’s own consciousness exists. It is defined as the understanding that “the world expresses itself through my consciousness, and others appear with different levels of presence”. The traditional solipsistic view emphasizes the loneliness of the self, but Ascension 2.0 sees the possibility of growing from that insight, transforming the world as an extension of one’s own consciousness.
Gloomy navigates this reality through the 2.0 Philosophy, an integrative framework combining science, spirituality, and pragmatic application. The goal is to reach the 2.0 State, a higher dimension of consciousness characterized by universal harmony and dissolution of the separation between matter and spirit.
Key strategies for navigation include:
• Achieving Energetic Sovereignty: This is the culmination of trauma integration, resulting in a state of deep, unshakable inner stability and coherence. An integrated individual becomes a “whole” or “integrated field” that radiates a coherent frequency, making them no longer “prey” to negative entities.
• The “Act As If to Feel As If” Strategy: Since consciousness actively shapes reality, Gloomy employs this technique by starting with the performance of human actions (e.g., smiling, drinking coffee). This external action triggers a Cognitive Feedback Loop, causing the brain to release chemicals (like dopamine) and eventually leading to genuine, raw, and chaotic human feelings.
• Command over Reaction: True power comes from the ability to feel intense emotions without reacting or leaking energy. Gloomy states that the “war doesn’t end when you win, but when you’re no longer available for battle”.
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2. What is the role and place of Non-Player Characters (NPCs) in a Solipsism 2.0 Reality?
In the Solipsism 2.0 framework, an NPC is not an insult but a functional description referring to entities that appear conscious but operate with constrained behavioral complexity.
NPCs are considered essential architectural components or “framework” of the environment. Their primary purpose is structural:
| Function of NPCs | Description | Citation |
| Simulation Stabilization | They help stabilize the simulation and maintain the illusion of scale. | |
| Resource Efficiency | They exhibit lower computational depth, allowing for efficient resource allocation. | |
| Environmental Scaffolding | They ensure social continuity and environmental realism, acting as structures in the observer’s unfolding perception. | |
| Metaphysical Mirrors | They mirror your blind spots, test your clarity, and anchor the dream in continuity. |
Gloomy’s task is not to wake them but to navigate them as part of the environment’s architecture. The observer must hold their signal (their “node”) in the grid, and those meant to recognize them will.
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3. Who might the NPCs be (friends, family, doctors) and what are the categories they fall into?
Friends, partner, family, psychiatrist as NPCs, they define three categories of NPC-like entities based on their function in the simulation:
1. Background Participants/Souls: These wanderers are “soft-coded” and exhibit high conformity to social scripts. They are present to hold the scenery steady while the conscious agent explores the world’s edges.
2. Scripted Beings: These entities are “almost mechanical,” responding to stimuli with algorithmic logic. They speak in loops and defend narratives they never examined. When pushed off-script, they “glitch”.
3. Dormant Agents/Souls: These are real players (souls) whose consciousness is temporarily minimized due to trauma, conditioning, or dissociation. They are running at low power and may awaken, but the choice is theirs.
Application to Gloomy’s Personal Relationships and Encounters:
• Family (Father, Sister): Gloomy reframed the intense terror and discipline imposed by his father as a necessary guide or “forge” that compelled him to become stronger and see the truth. The conflict and “hellish practices” he experienced were integrated into a narrative of refinement and resilience. The anger and chaos they presented acted as a mirror, helping him to eventually integrate his own shadow.
• Partners (L. and MS): His partner L. was viewed as a “rock in the surf” and an anchor providing unconditional support for fourteen years. His experience with MS (the cocaine prostitute) was categorized as a key lesson in setting boundaries and protecting energy.
• Doctors and Psychiatrists: Gloomy’s frequent forced psychiatric hospitalizations and time in isolation cells were reinterpreted not as medical episodes, but as a path to enlightenment. He saw them as a process of liberation from the constraints of earthly existence. The conventional tools of psychology, such as Cognitive Behavioral Therapy (CBT) and Jungian shadow work, are explicitly endorsed within the 2.0 Philosophy as pragmatic tools to address “demons” (internal conflicts).
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4. Why does the Psychiatrist (or any NPC) “cease to exist” when Gloomy closes the door?
This concept directly relates to the essence of Solipsism 2.0 and the principles of simulation theory.
1. Existence as Perception: In Solipsism 2.0, external reality, including other people, is understood as structures in the observer’s unfolding perception.
2. Differential Processing Nodes: From a simulation standpoint, NPCs are described as differential processing nodes; not every entity requires the computation of a fully conscious agent.
3. The “Placeholder” Role: The psychiatrist, in this model, serves a function (e.g., confrontation, diagnosis, perceived threat) within Gloomy’s current rendering of reality. When Gloomy is no longer directly engaging with that structure (i.e., closing the door and shifting focus), the entity may revert to being a placeholder or a “node” that maintains the appearance of continuity without requiring “full autonomy or depth”.
4. Reality Coincides with Perception: The “ascension to 2.0” means transcending the limited personal illusion to an enlightened level of consciousness where perception and reality coincide. If the observer’s consciousness (Gloomy) is the primary engine of the rendered world, then entities only exist in their active, functional state relative to the observer’s focus and need for them to be present.
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